PyLOAD - Lord of Ancient Darkness version 0.3.6 split main function into module to (hopefully) speed up launching. bullet-proofed save function against non-existent 'data' directory ------------------------------------------------------------------------------- version 0.3.5 changed to plain-text savefile (human-readable/editable) various minor changes and bugfixes ------------------------------------------------------------------------------- version 0.3.4 various bugfixes (Mainly in Forest battles. Certain situations would cause addstr to print at or below the bottom of the window, which throws an exception. A few strategic screen clears fixed the problem.) reformatted source code ------------------------------------------------------------------------------- version 0.3.3 fixed major bug in saving/loading numerous minor bugfixes basic help file ------------------------------------------------------------------------------- version 0.3.2 changed i/o to Curses modified pager: breaks lines at screen width backs line up to whitespace or hyphen for break minor typos and bugs ------------------------------------------------------------------------------- version 0.3.1 stubbed out quest functionality fixed typos, minor bugs ------------------------------------------------------------------------------- version 0.3 ported to Python multiple save slots (hardcoded limit of 5) finished intro quest ------------------------------------------------------------------------------- version 0.2.6 added messages (help, credits, license) added copyright notice to files tweaked monster stats ------------------------------------------------------------------------------- version 0.2.5 tweaked weapon/armor costs minor fixes throughout ------------------------------------------------------------------------------- version 0.2.4 finished weapon and armor shops split shop and equipment name functions into separate file ------------------------------------------------------------------------------- version 0.2.3 reworked random encounters, changed Forest entered random monster list (limited to the first four until Weapon and Armor shops are done) ------------------------------------------------------------------------------- version 0.2.2 restructured main loop to support reloading after character death added town menu ------------------------------------------------------------------------------- version 0.2.1 added save/load (binary, not portable) ------------------------------------------------------------------------------- version 0.2 switched to Curses I/O modified CREATURE struct source code clean up/unify standard ------------------------------------------------------------------------------- version 0.1 initial version standard C I/O random battles only no save/load